With additional females playing games online, the normal label of a typical online gamer being an introverted, obese teenage kid whom spends most of their time inside playing computer or system games, was blown out from the water. Based on a survey that is new on line in October 2011 by Harris Interactive on the behalf of GameHouse among over 2,000 U.S. adults, more than half (55%) of online gamers (individuals who perform online flash games on their computer, social network internet sites, or cellular devices) are ladies. Moreover, these women can be more social and had been discovered to own more intercourse than females that do maybe perhaps perhaps not play online flash games.
For instance, 42% of female online gamers socialize with family and friends face-to-face one or more times a day versus 31% of females that do perhaps maybe not play games that are online.
In addition, 86% of feminine online gamers socialize on social media web web sites in comparison to 71% of the who do perhaps maybe not play games that are online. It had been additionally unearthed that more female gamers that are online intercourse than females that do perhaps maybe not play online flash games (57% vs. 52%). Nonetheless, both females whom perform online flash games and people that don’t are spending considerable time TV that is watching74% of feminine online gamers watch television at least one time a day along with 71% of females that don’t play online flash games).
“Maybe when we all viewed just a little less television and played more games online, we would all be having a bit more intercourse,” stated Matt Hulett , chief gamer at GameHouse, a division of RealNetworks. “Joking apart, this study fits up with this internal information that ladies are commonly adopting online flash games with 63per cent of GameHouse players being ladies. It is good to learn that females who perform games are content both inside their relationships as well as within the bed room.”
Below are a few other astonishing factual statements about today’s females whom perform online flash games:
Over fifty percent are in a relationship that is serious. Sixty four % are living or married having a partner, 22% have not been hitched, and 14% are divorced, divided, or widowed. Seven out of 10 are content along with their relationship status. Whenever asked exactly exactly how satisfied they have been inside their relationship for a scale of 1-10 (with 10 being “totally happy” and 1 being “not after all happy”), 71% of feminine online gamers ranked their present relationship status with a 6 or above.
She’s in the same way active as people who do not play games. Since it pertains to exercising or playing activities, there is no factor discovered between those who perform online flash games and the ones that don’t. Forty nine % of both females whom perform games and females that do perhaps not play games that are online out or play activities at least one time each week or even more.
She does not play games to relate to individuals.
Only 16% of this women that perform games state that linking with individuals is just why they perform. Much more popular reasons are relieving stress (61%), relieving monotony (58%), and supplying a mental break (58%).
Games make her happy and feel smarter. Fifty five % of females whom perform online flash games suggested because they play online games and 50% feel that online games make them feel smarter that they are happier in their life.
Mommy gamers are most likely playing after their children retire for the night. With 38per cent of females gamers saying they’ve young ones beneath the chronilogical age of 18 vs. 28% of females that do maybe maybe perhaps not play online flash games, 61% of female online gamers play later in the day between 8:00 pm 11:59 pm.
She actually is older and a lot of are now living in the Southern. Sixty four per cent of feminine online gamers are over 35 years old having an age that is average of. Thirty five per cent of feminine online gamers reside in the Southern, when compared with 21per cent into the Northeast, 22% when you look at the Midwest and 22% into the western.
This study ended up being conducted online inside the united states of america by Harris Interactive with respect to GameHouse from Oct 24-26, 2011 among 2,132 grownups many years 18 and older. This survey that is online perhaps maybe not centered on a probability test and therefore no estimate of theoretical sampling mistake may be determined.
GameHouse, an unit of RealNetworks, develops and distributes games that folks want to play and share. Because of the catalog that is largest of 3,000 casual games and counting, we provide more games and much more how to play them — all over an expansive mixture of channels including online, download, smartphone, pills, and social. Today more than 50 million players enjoy our games, a number that grows daily through a diverse business structure which includes direct-to-consumer websites, social game development, and cross platform publishing, certification, and technology.